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Featured Replies

Sad news. I enjoyed all 3 games, though #1 was the only one I really really loved.

 

#1 is in my top ten all time.

Only #1 and Infinite were by Ken Levine's gang, I believe that the second game was made by another studio.

Just goes to show that nothing is a sure thing in the gaming industry these days. You can produce one of the biggest games of the year, both critically and financially, and still get canned. :no:

Just goes to show that nothing is a sure thing in the gaming industry these days. You can produce one of the biggest games of the year, both critically and financially, and still get canned. :no:

Well seems to me that Levine just wants to do something different entirely after BI. Something that requires a smaller and more streamlined group of people. :idk:

On 2/19/2014 at 8:36 AM, SympathysSilhouette said:

Well seems to me that Levine just wants to do something different entirely after BI. Something that requires a smaller and more streamlined group of people. :idk:

 

Which is fine in itself, and I’m sure most of the current team will slot into other positions within Take Two, including those building future BioShock games. I just find it a little sad that they're being shut down over something that's neither a financial issue nor a problem with the quality of work. :mellow:

  • 3 years later...

This game is one of the best I played ; the characters, the story, the music are well tought and matched together!

On 06/04/2013 at 2:10 PM, SympathysSilhouette said:

Two things: I never quite realized how melancholic and even somewhat sad the melody to this song is until I heard this version.

 

 

Yes! It's a really good version of this song :smile:

 

I also really like this one "Lighter Than Air"; it's both comforting and worrying at the same time. Disturbing while reassuring. A very odd effect. It's rare to have two opposite melodies like that. What do you think of it?

 

 

  • 9 months later...
  • 1 month later...

I was in Atlantic city this weekend and some of the Casino interiors remind me of backgrounds of Bioshock and Bioshock Infinite.  

 

In particular, Fort Frolic, part of B:Infinite and Rapture (from the Burial at Sea expansion).

  • 1 year later...

I just realized that Sander Cohen was heavily inspired by Robin Williams

 

 

  • 8 months later...
  • 2 years later...

Incredible game where you look at it, incredible story, nothing to envy to any other game

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