Metal Gear Solid
The Metal Gear​ series is a critically acclaimed series of stealth games created by Hideo Kojima and developed and published by Konami. In the series, the player takes control of a Special Forces Operative (Solid Snake in most games) repeatedly facing off against the latest incarnation of the eponymous superweapon "Metal Gear": a bipedal walking tank with nuclear launching capabilities. The series is famous for pioneering the stealth game genre, for its lengthy cinematic cut scenes, intricate storylines and its exploration of the nature of politics, warfare, environmentalism, censorship, genetic engineering, artificial intelligence, loyalty, reality, subjective vs. universal truths and other philosophical themes. The series has achieved great success, selling more of 50 million copies as of 2010.
Games
The original Metal Gear, designed by Hideo Kojima, debuted in 1987 for the MSX2 computer platform in Japan and Europe. A heavily modified port produced by a different team was released briefly after for Nintendo's Family Computer in Japan and its counterpart, the Nintendo Entertainment System (NES), in North America and Europe. Konami then decided to produce a sequel for the NES, titled Snake's Revenge, which was also done without Kojima's involvement and released in 1990 in North America and Europe. One of the designers who worked on Snake's Revenge became acquainted with Hideo Kojima and asked him to do a "real Metal Gear sequel". Kojima accepted his request and began development on his own sequel, titled Metal Gear 2: Solid Snake, released in Japan for the MSX2 in 1990.
After Metal Gear 2, Hideo Kojima worked on other projects (notably Snatcher and Policenauts) before directing his third Metal Gear game, Metal Gear Solid, which was released for the PlayStation in 1998. The success of Metal Gear Solid inspired a series of sequels and a prequel on the PlayStation home consoles as well as several portable games. Metal Gear Solid was followed by Metal Gear Solid 2: Sons of Liberty and the prequel Metal Gear Solid 3: Snake Eater for PlayStation 2. The series storyline was finally concluded in Metal Gear Solid 4: Guns of the Patriots for PlayStation 3.
Expanded versions and remakes of the games were produced as well such as Integral, Substance and Subsistence. Several portable games were also produced and are mostly set outside the series' main storyline. Metal Gear: Ghost Babel tried to convey the features of Metal Gear Solid to the limited Game Boy Color. After that several games were released for Sony's PlayStation Portable. Metal Gear Acid and its sequel used turn-based strategy-mechanics in a heavy departure from the series' style. With the release of Metal Gear Solid: Portable Ops for the PlayStation Portable, the series 3D-action formula was first conveyed on a hand-held console and featured, unlike all previous hand-held games, a canonical story.
On May 18, 2009, a teaser site for the following installment in the Metal Gear series was uploaded by Kojima Production. The site has so far consisted of a series of countdowns leading to several flashing letters and the images of two characters looking like a middle-aged Big Boss and a cyborg Raiden. An article published in the July 2009 issue of Famitsu PSP + PS3 covers the content of the site and features an interview with Hideo Kojima. The interview, revealing too many details, is heavily censored and was published that way as a request by Kojima, who is directing and designing the new game. Famitsu is to publish the full interview in its following issue. The new game was eventually revealed to be Metal Gear Solid: Rising, which was announced on June 1, 2009 at E3, during the Microsoft Press Conference. During the Sony Press Conference, Metal Gear Solid: Peace Walker was announced and confirmed to be directed, written and produced by Hideo Kojima; it will not be a spin-off game.
At E3 2010, a demo entitled "Metal Gear Solid 3D: Snake Eater - The Naked Sample" was shown for the Nintendo 3DS. The official E3 Kojima site later released screenshots and official art for the demo. Kojima did state however, that this was not a preview for a full game but just a sample of what could be done on the 3DS hardware.