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Cyberpunk 2077 (2020)


Cult Icon

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  • 2 weeks later...
1 hour ago, Cult Icon said:

TBH I've already lost most of my interest in cyberpunk.

 

It seems strange to think that we're still only one month removed from the release date, although it occurs to me that I've yet to see any reports on when CDPR plan to start fixing some of the design issues and cut corners.

 

Overall, one wonders if games with super-long development cycles are simply doomed to fail, it just seems like such a clear indication of a game on the wrong track, bad management, poor production quality and suchlike.

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On 12/30/2020 at 9:55 PM, Cult Icon said:

Yakuza kind of took over Shenmue's mantle

 

Yakuza: Like A Dragon is so good, I picked it up last week and have barely put it down since. Can't get over unlocking the ability to slap someone with a stack of yen. :rofl:

 

Maybe somewhere down the line I'll try and pick up Cyberpunk too, but I'm in no mad rush.

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FAQ

Q: Why is there such a gap between PC versions of Cyberpunk 2077 and old-gen consoles?

A: Cyberpunk 2077 is huge in scope, it features a multitude of custom objects, interacting systems and mechanics. In the game, everything is not stretched out over flat terrain where we can make things less taxing hardware-wise, but condensed in one big city and in a relatively loading-free environment. We made it even more difficult for ourselves by first wanting to make the game look epic on PCs and then adjusting it to consoles — especially old-gens. That was our core assumption. And things did not look super difficult at first, while we knew the hardware gap, ultimately, time has proven that we've underestimated the task.

Q: What was the main issue that made development for consoles that difficult?

A: The main culprit was having to constantly improve our in-game streaming system for old-gen consoles. Streaming is responsible for “feeding” the engine with what you see on screen, as well as the game mechanics. Since the city is so packed and the disk bandwidth of old-gen consoles is what it is, this is something that constantly challenged us.

Q: Didn’t you test old-gen consoles to keep tabs on the experience?

A: We did. As it turned out, our testing did not show many of the issues you experienced while playing the game. As we got closer to launch, we saw significant improvements each and every day, and we really believed we’d deliver in the final day zero update.

Q: Why was there a gap between PC and console reviews?

A: We started sending out PC review keys to start the review process in the first week of December. Come December 10th, launch day, we had a really good start with PC reviews, and while it’s not perfect, this is a version of the game we were, and still are, very proud of. When it comes to the review process for consoles, at the same time PC codes were sent out we were still working hard to improve the quality of the game on old-gen consoles. Every extra day that we worked on the day zero update brought visible improvement — that’s why we started sending console codes for reviews on the 8th December, which was later than we had planned.

Q: What have you done since launch to make the game better?

A: Our top priority since launch has been to fix bugs in Cyberpunk 2077. We have already released three hotfixes which have improved the game, but these are just the beginning.

Q: What are you going to do going forward to fix Cyberpunk 2077?

A: We are focused on fixing the bugs and crashes players are experiencing across every platform. You can expect more in the way of patches — both small and large — to be released regularly. The first update will drop in the next 10 days, and it will be followed by a larger, more significant update, in the weeks after. Our plans for supporting Cyberpunk 2077 in the long-term are unchanged, and we will continue to introduce updates and patches to give all players across all consoles and PCs a better experience with the game.

Q: You have said there would be free DLC for the game in ‘early 2021’, will this be impacted by improvements?

A: We’re still planning on releasing free DLC for the game, just like with The Witcher 3. However, we have decided that our priority is working on the most important fixes and updates. We will be releasing free DLC afterwards — we’ll have more to say about that in the coming months.

Q: When can we expect the next-gen update for Cyberpunk 2077?

A: For those who are playing the game on next-gen consoles via backwards compatibility, we are planning the free, next-gen update for Cyberpunk 2077 on Xbox Series consoles, and PlayStation 5, this year. We’re aiming for the second half of the year and we’ll reveal more when we have more to share.

Q: Are you making the team crunch to work on the patches?

A: The team is working to bring relevant fixes to the game without any obligatory overtime. Avoiding crunch on all of our future projects is one of our top priorities.

Q: When is the game coming back to PlayStation Store?

A: We are working on fixes and updates, and are working with Sony to bring Cyberpunk 2077 back to PlayStation Store as soon as possible.

Q: What is the status of the Help Me Refund initiative?

A: The initiative is progressing according to plan and we just sent out the first wave of reimbursements.

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Given that players encountered issues pretty much across the board, I find the part making it sound like they were caught off guard by the game's performance on PS4 and Xbox One near-impossible to believe.

 

And this is after specifically claiming that they were going to be honest.

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On 1/13/2021 at 6:28 PM, Michael* said:

 

 

Maybe somewhere down the line I'll try and pick up Cyberpunk too, but I'm in no mad rush.

 

I've seen 95% of the missions and I am no longer optimistic that there will be substantial changes until at least 1 year passes.  The game is only 70-80% complete.  I would rate the game in its current state at 8 out of 10 and 9 out of 10 if the bugs are fixed.  Certainly not a GOAT game like Witcher.  

 

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On 1/13/2021 at 10:26 PM, Cult Icon said:

 

CD is facing penalties due to this fiasco and they are being monitored by polish consumer protection agency for progress on patches...

 

TBH I've already lost most of my interest in cyberpunk.

 

The hype about this game was excessive. Now, the hate is excessive again.

 

Cyberpunk was the most hyped games of all times, but it's not the most bugged (even for AAA games). CD Projekt screwed up on this one, but they try to make amends. This cannot be said for other gaming companies like EA or Bethesda.

 

CD projet, despite their big mistake, is still a solid company IMHO.

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On 1/14/2021 at 4:18 AM, Michael* said:

Given that players encountered issues pretty much across the board, I find the part making it sound like they were caught off guard by the game's performance on PS4 and Xbox One near-impossible to believe.

 

And this is after specifically claiming that they were going to be honest.

 

Yes, I'm sure they lied. They faced too much pressure and they dealt with it very badly. They still do, but, for some reason, I don't blame them that much, because they're still better than EA, Naughty dogs or Bethesda (I hold serious grudges against them - especially EA and their lootboxes that are basically a vicious system to scam teenagers).

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18 hours ago, Enrico_sw said:

Yes, I'm sure they lied. They faced too much pressure and they dealt with it very badly. They still do, but, for some reason, I don't blame them that much, because they're still better than EA, Naughty dogs or Bethesda (I hold serious grudges against them - especially EA and their lootboxes that are basically a vicious system to scam teenagers).

 

I think that's a very, very low bar to clear, though. The more I hear about Cyberpunk's development, the more I feel like it was basically just well-orchestrated PR. Now the reality is starting to hit and we realise they're just another large company with many of the same faults that seem endemic throughout the industry.

 

The best one could say at this point (and none of this is on the people who only had artistic control, of course) is that CDPR are known for producing patches and fixing things at a later date but even then, the flipside is that they're not strangers to releasing games in buggy and broken states. Lessons must not have been learned from the release of Witcher 3.

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1 hour ago, Michael* said:

I think that's a very, very low bar to clear, though.

 

Yes, I guess so. I had huge hopes (and still have) that companies like CD projekt would push the market to level up. Somehow they did, with the Witcher 3.

 

1 hour ago, Michael* said:

The best one could say at this point (and none of this is on the people who only had artistic control, of course) is that CDPR are known for producing patches and fixing things at a later date but even then, the flipside is that they're not strangers to releasing games in buggy and broken states. Lessons must not have been learned from the release of Witcher 3.

 

My guess is that given how huge the shitstorm is, they've learnt the lesson this time and the other companies (that are silently watching) probably have too. At least, I hope they have...

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The more I play the game... the more I see it's an unfinished product. It probably needed 6 more months and they should've only released a PC version at first (like other studios do).

 

And they say it's 25 hours for the main quest + 25 hours of secondary: that's VERY low. Not just compared to the Witcher 3, but to pretty much to most AAA games. They did mess up.

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