"MGS1 was a major turning point for me. Not only was it the first major PlayStation game to be released worldwide, but it was also a major change in terms of production. Although I had previously planned, written, designed, and directed the game, my superiors had been responsible for production. I had no authority to make decisions on platforms, budgets, release dates, promotions, hiring of staff, participation of outside creators, and so on. When is it effective to sell? How much would be enough to turn a profit? How would we sell? We were not even told how to sell the product. If you have a black box, you can't move flexibly. For "SNATCHER," there were advertisements that revealed Lisa's identity as a snatcher before the release of the product. We were not allowed to choose our staff or on which game platform we create games for, and we were not allowed to collaborate with outside creators. So, in 1996, when they established a production subsidiary in Ebisu, I participated in the management of the company. MGS1 was the first work I produced on my own. To reduce the monthly electricity bill, I asked the company to stop working at night. I also launched a drama series in parallel in order to turn a profit as soon as possible, and ported Bemani in order to stabilize the profit for the fiscal year."
 
	 
 
	
 
	 
 
	"If I was surprised that MGSV was 8 years ago, MGS1 was already 25 years ago. 1998, so it was still the 20th century in Heisei era. I was 35 years old back then."