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Cult Icon

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Everything posted by Cult Icon

  1. In looking at others' tiktok accounts and my own I don't quite understand the tiktok algorithm. It seems to be entirely dependent on a video getting viral, then raising your account into the stratosphere permanently. However the 'viral' video is often just similar to the other videos in the account, the finicky algorithm seems to have favored it. Other than that it's very slow and steady progress, not really a great tool Right now the youtube algorithm is acting strangely because it's a holiday weekend.
  2. n s
  3. Kim was really something when she was young.
  4. Cult Icon replied to Enrico_sw's post in a topic in General Talk
    Final Destination | The Witcher 3 - YouTube
  5. Cult Icon replied to Enrico_sw's post in a topic in General Talk
    "MGS1 was a major turning point for me. Not only was it the first major PlayStation game to be released worldwide, but it was also a major change in terms of production. Although I had previously planned, written, designed, and directed the game, my superiors had been responsible for production. I had no authority to make decisions on platforms, budgets, release dates, promotions, hiring of staff, participation of outside creators, and so on. When is it effective to sell? How much would be enough to turn a profit? How would we sell? We were not even told how to sell the product. If you have a black box, you can't move flexibly. For "SNATCHER," there were advertisements that revealed Lisa's identity as a snatcher before the release of the product. We were not allowed to choose our staff or on which game platform we create games for, and we were not allowed to collaborate with outside creators. So, in 1996, when they established a production subsidiary in Ebisu, I participated in the management of the company. MGS1 was the first work I produced on my own. To reduce the monthly electricity bill, I asked the company to stop working at night. I also launched a drama series in parallel in order to turn a profit as soon as possible, and ported Bemani in order to stabilize the profit for the fiscal year." "If I was surprised that MGSV was 8 years ago, MGS1 was already 25 years ago. 1998, so it was still the 20th century in Heisei era. I was 35 years old back then."
  6. Cult Icon replied to Enrico_sw's post in a topic in General Talk
    It looks like the future is a dull, tasteless place.
  7. Cult Icon replied to Joe > Average's post in a topic in General Talk
    what's this? The average American soldier per gov't statistics was only around 145 pounds, 5 foot 8 inches tall in the 1940s. Now the 'average' American woman is heavier than that lol.
  8. Cult Icon replied to katchitup's post in a topic in General Talk
    Coach Greg broke up with his gym bunny partner Ally (who has been in the background of his videos or even in them for years). I guess becoming a youtube millionaire wasn't enough. 1 of the 2 smartest youtube bodybuilding influencers
  9. Cult Icon replied to Enrico_sw's post in a topic in General Talk
    Starfield borrows a bit from interstellar & space odyssey 2001
  10. Cindy Prado Best Models in Traffic Chic HIGHLIGHTS 4K - YouTube
  11. Cult Icon replied to Enrico_sw's post in a topic in General Talk
    There seems to be some fallout- no pun intended about this game being overhyped. So far it looks like fallout in space and not a super game. The game was in development for 8 years, used a large staff in the hundreds and had a 9 figure dollar cost. I am looking at the footage of the whole game and I'm not seeing evidence of such efforts. It's a good game but it is limited in scope. I really like the whole NASA-inspired art direction though. Overall, it seems like corporate inefficiency due to the franchise running on its brand equity. A lot of manpower, money and time used and the result was a much smaller game than expected.
  12. Cult Icon replied to Enrico_sw's post in a topic in General Talk
    Funny, it's the future and they are still using libraries : D Bethesda should update the human animations in their engine. They still have a robotic appearance and don't seem like real people. Overall this looks a lot like Fallout 4 in space.
  13. Cult Icon replied to Enrico_sw's post in a topic in General Talk
    @Enrico_sw @SympathysSilhouette Starfield gameplay!