^+1 I just finished it last night. It was a very solid title, but I agree with the 'rough around the edges' remark. There were more than a few bugs and glitches, some of which were game-breaking. At least some of them have since been patched. The jump from City to Origins was much less pronounced than the jump from Asylum to City. Pretty much everything was a re-hash, if not a direct copy of City. The only real significant additions to the combat were the shock gloves and the 'martial artist' enemy type. But I don't particularly have a problem with that - I guess if it ain't broke... I actually really like what they did with the detective mode. The crime scene reconstruction with the rewind mechanic was very cool. I feel like they missed a trick there though - they could/should have had more of an element of exploration and puzzle solving in those sections, to make you feel like you're actually being a bit of a detective, rather than just a 'follow the dots' kinda deal.