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General gaming talk

Featured Replies

This game is nearly a masterpiece. Grace is now my favorite RE character/storyline. Care center is even better than the police station in Re2. From an artistic standpoint it is probably the best location in the franchise.

There are three minor flaws- a lot of small contrivances from beginning to end to make scenarios work. The other flaw is the boss battles could be more and better. The contrivances are really obvious and I would prefer if the writers/developers figured out a way around them.

The third one is that a deepening of the Leon storyline could have happened and would have given his side more weight than being the action guy.

Gameplay, diversity of scenarios etc. are excellent. Leon is basically the john wick of RE. I like Grace's survival horror- I think it might be the best of RE. She is poorly armed with weapons and has to sneak around all the time in stressful situations. The Care center is clearly where most of the development time went into it and it's the most complex.

the enemies on insanity difficulty are fast moving bullet sponges, literally grace has to avoid them as much as possible. Just taking down 1 zombie expends so many resources and is too risky.

Really enjoying the design of the care center. So many details. It's a decent size but it could have been better if the surface had 2 more floors. The basement is pure horror. Larger with more monsters, and monster types. But I guess if this was the case the game would have to take place entirely in the center. It would had been cool to see more street action- see the infection spread throughout the town too. I like that better than returning to Raccoon city personally.

I think another issue with Raccoon City is that it's supposed to be Leon's open world action zone but they didn't populate it with enough monsters, or monster types. It's good but it could have been even better.

I think grace's storyline is influenced by the success of Silent hill 2 reboot. Reminds me a bit of James' storyline. Usually deep trauma is not a feature of Resident evil but the silent hill franchise. Grace's storyline's main issue is that it is filled with contrivances from beginning to end to make the scenarios work. If they wrote the scenarios and connected them in a cleaner way, player immersion would have been significantly higher. Also I would have liked a further deepening of Grace and Leon to the degree of Silent hill- it would have make the stakes much higher.

The villains could use a lot more work and there could have been more of them, and they would have been way more menacing. Victor should have been 1 of at least 3-4 super villians. He was a very interesting character but some contrivances effect his storyline, and his appearance leaves more questions than answers. A further deepening of Victor would have made it better, same with

Zeno, the Wesker clone. The Zeno character uses the same voice actor as Wesker in the previous games so it is definitely implied that temu Wester was just an 'imitation' of Wesker. He is introduced and then disappears quickly without much known about him and why he matters beyond being a plot device. A further deepening was required here too.

It looks like Grace's story ends in this game. I doubt that they will bring her back for re10 but I could be wrong. It looks like the DLC will feature Hound wolf squad vs. the Connections/bioterrorists, and Chris will come back.

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