June 14, 20214 yr Resident Evil Village DLC Announced At E3 By Capcom https://kotaku.com/resident-evil-village-dlc-announced-at-e3-by-capcom-1847075013
6 hours ago6 hr On 5/14/2021 at 2:21 AM, Cult Icon said: I've seen an entire hardcore playthrough. Basically the village is mostly non-story related so it's used to gather resources. The village itself of course is occupied by monsters. You loot houses, hunt animals, and sell items to the "Duke" (a trader) for money. Then you use the cash to buy upgrades, ammunition and guns from him. The actual story parts don't give the player enough ammo, upgrades, items, and so forth for an easy time. The hardest mode, the "Village of Shadows" difficulty has some problems that don't make it the most fun. HP is really low. Enemies are bullet sponges, and move fast and there is even less ammo available. The playthrough I'm watching show that the main strategy is to avoid as many of the non-boss as possible in order to save ammo for the bosses. So a lot of running. The old school RE was like this too on the hardest difficulty. It would be cool if a patch would introduce an ultra-hard mode that had fast enemies, low HP but decent ammo availability. Honestly, Resident Evil Village feels like one of those games that completely pulls you in — the dark atmosphere, the sound design, the tension… everything works perfectly. It actually reminds me a lot of the thrill you get when playing horror-themed slots at online casinos. I recently came across some interesting titles made by the best online casino software providers, and the mood in those games feels surprisingly close to what Capcom achieved here — eerie, immersive, and adrenaline-fueled. I think it would be cool if more studios experimented with this kind of horror aesthetic in casino or survival games. Agree
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