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Assassin's Creed series


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Still churning these games out.. news of Assassin's Creed IV has popped up today. Looks as though the new protagonist is going to be a pirate, which given how universally praised the 'high seas' combat introducted into ACIII was, comes as no surprise really. Some people feel this series has been beating a dead horse for a while, and/or has strayed way too far from its roots by cramming in a ridiculous amount of side quests, objectives and collectibles. I still find them great fun though, and I thought ACIII did enough to keep the series fresh <_<

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Assassin’s Creed 4: Black Flag box art advertises secret order with massive black flag

The hero of Assassin’s Creed 4: Black Flag (already truncated to AssFlag in office lingo) makes a bid to become the loudest assassin yet in the box art Ubisoft put out today. He is wearing FOUR guns. He’s wearing his “hidden” blade on the outside of his sleeve. He has woven a flag with the Assassin order logo on it, and then, because it wasn’t piratey enough, plopped a skull in there for good measure. Because that’s what you do, isn’t it, when you’re a pirate? You whack a skull on it.

Assassin’s Creed 4 is about pirates, and boats, and islands, and killing bad men. All will be revealed on Monday when details banks burst and information flows through the webways, as hot and saucy as the regurgitated rum of a green sailor’s first hurl. Those of us in the office that played Assassin’s Creed 3 really enjoyed the sea bits, which bodes well for this latest outing. We’ll have preview here for you on Monday, and we’ve squared away four pages in the next issue of PC Gamer, too. Here be ye box art ye blaggards.

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if assassin's creed III used another name people just would think this game is amazing!

i honnestly the III is the best of the serie. estheticaly and graphically the game is beautiful, the storyline is good the gameplay better and well maybe it was my games but in the past games it was impossible to select the weapons in my inventory. the health potion yes but not the rest. it doesn't work. so spent my time to kill the guys by kicked them in the balls with my knees. had the feeling i was playing a mortal combat 90's game. but worst that's "easy' to kill the enemies. in 2 seconds they are dead

when you bought all the stores in rome you are sure to win money all the 20 minutes with the rent. win money through missions , business or hunt is really better. make difficulity stronger and result more appreciate

by the way i love the 3 different "worlds" + ocean. i honestly think the III is the best of the serie. so yes a lot of people complain because they use assassin's creed's success to make money. in same time i don't think they did the first one only for pleasure... that's a business! but as the serie get better and better i think that's a good deal. plus nobody obliged people to buy their games and there are enough reviews in video games magazines and internet (even youtube videos...) to know if the game is good or bad before buy it. anyway i don't know how many hours i spend sick in the bed or with my best friends playing with it but many and many. and more than on the past ones

and here the trailer of the games for people who don't really know the serie.

because only two videos are allowed per post here the last ones

III

III The Tyranny of King Washington

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I think each game, as a whole, has gotten better than its predecessor - at least from a gameplay point of view. Ezio was by far the most likeable and interesting protagonist though. Altair was an arrogant douche, and Connor was pretty bland. Haytham from the ACIII prologue too, was brilliant - had a great time playing as him, and he stole the scene every time he showed up throughout the later parts of the game. Less said about Desmond the better :whistle:

Not to spoil it for those who haven't played/finished it, but ACIII certainly had a.. 'conclusive' ending. It'll be interesting to see where it goes from here with IV <_<

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Assassin’s Creed 4 release date revealed through trailer countdown site

After revealing the sequel’s gun-strapped hero on the box art of Assassin’s Creed 4: Black Flag, Ubisoft wasted no time in preparing a debut trailer to leap from its towering marketing mast. A countdown ticks away the trailer’s launch in three days, but DarkZero switched on its Eagle Vision and found a now-deleted hidden URL displaying a banner proclaiming an October 29 release date for the radically piratical fourth-quel.

Simply adding a “v” to the end of the trailer announcement’s web address sent you to the banner, a crazily minute addition that makes me wonder if DarkZero’s spot borders on sorcery. Both banner and address no longer exist, of course, having been stabbed in the face by Ubisoft’s swift assassin response team.

The October release window lines up with previous autumn launches of an Assassin’s Creed game, though PC versions tended to trail behind by a few months because of lingering bugs and…well, just because. Perhaps we’ll enjoy this Creed sans delays this time around. In the meantime, check back right here on Monday for our full preview.

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..and more! Actually really looking forward to how they do this now :ddr:

Assassin’s Creed 4: Black Flag – everything you need to know

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Ubisoft might have spent this weekend leaking like a particularly unseaworthy tub, but there’s more to ACIV: Black Flag than a CGI trailer of Blackbeard nursing a pint of grog. I’ve seen the game, spoken with the lead designers, and written an in-depth feature for the next issue of PC Gamer. In the meantime, however, here are some of the most important things we know about Assassin’s Creed IV: Black Flag – plus some of the saltiest screenshots to sail Photoshop’s choppy seas.

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There’s no more Connor

Connor Kenway seemed like a really nice guy. A reliable chap. I mean, I’d definitely want him on my side in a revolutionary war. But then, of course, the fighting would stop and Connor would look at me with those soulful eyes, waiting for an invitation to the tavern that was never going to arrive. Because he’s achingly earnest, overly whiny, and rather boring.

But Edward Kenway, Black Flag’s lead, seems designed to inject some Ezio-ish swagger back into the series. He’s cocksure, brash and rebellious, and more concerned with plundering treasure than becoming an errand boy in other people’s conflicts. He’s the centre of a game appears to be more about his and the player’s ambitions rather than demands from the supporting cast.

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It’s a proper pirate game

Black Flag is piratical adventure with the kind of budget and push behind it you simply wouldn’t see if it didn’t have Assassin’s Creed licence attached. And while I’d love to see Ubisoft Montreal work on a nautical swashbuckler that doesn’t have a wrist-mounted blade hidden up its sleeve, Black Flag is taking its theme very seriously.

“We think AC is the perfect franchise to tackle piracy,” creative director Jean Guesden explained. The game is set towards the end of the Caribbean piracy era, kicking off in 1713 when treaties between the British, Spanish and French navies have led to relatively stability in the region but left thousands of British sailors out of work. Ubisoft is promising a story “without the glossy sheen of pirate clichés: No hooks, no parrots and no walking the plank.” But some Assassins, admittedly.

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There’s a whole ocean to explore

“Our teams are ready to deliver a game that merges land and sea like never before,” Jean claims. And the emphasis really is on the sea: Black Flag’s world map is a splintered archipelago rather than a few cities surrounded by countryside, with over fifty unique locations you can sail to aboard Edward’s ship: the Jackdaw. Structurally, it’s the biggest change to the series since Assassin’s Creed began, and moves the focus away from flowing parkour towards a different, grander kind of freedom.

“We’ve really put a lot of attention to make this world unified and unique and real,” lead game designer Ashraf Ismail explains, “so the ability to go from ship to land, from ship to ship and from land to ship will be one fluid loop. We really want to make one, naval open world game.”

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Naval battles will be improved

Ship versus ship combat was one of the best things about Assassin’s Creed III, but Ashraf dismisses its presence in Connor’s adventure as a “tease”. To be honest, it’s a bit worrying that a headline feature in one year’s release can be subsequently a presented as nothing more than an interactive trailer a few months later. But I’ll forgive Ubisoft this once since Black Flag’s combat sounds promising, based as it is around switching your strategy to counter various kinds of ship, and leaping seamlessly from your vessel to theirs in order to finish off the crew.

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Desmond is gone

It’s a shame to see Nolan North miss out on work, but there’ll be no Desmond Miles in ACIV. If you’re one of many who would prefer to see Assassin’s Creed drop the present day frame narrative altogether, however, you’re going to be disappointed, especially since you’re about to personally star in it.

ACIV’s framing device is “a continuation [of the previous present day story],” Jean explains, “but our fictitious world has now merged with the real world, and we want you to part of the AC universe.” The set up was hinted at during ACIII’s post-credits gameplay: evil Templar front Abstergo has opened up an entertainment division, and you’re an employee for the company testing one of their Animus-inspired devices.

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^I've been meaning to pick that up at some point to play through it :hehe:

Assassin’s Creed 4: 40% of missions to be ship shaped

It seems that Assassin’s Creed IV: Black Flag players will have plenty of chance to get their sea legs. In a Q&A released by Ubisoft, the developer reveals that around 40% of the game’s missions will be naval-based. Not only that, but a “Horizon” system will create additional opportunities for potential pillagers. Seriously, Ubisoft? You’re creating a dynamic pirate mission generator, and you don’t call it the Yo-Ho-Horizon system?

“Mission wise, land missions will represent approximately 60% of the game and naval ones 40%,” the Q&A states. “But if you take the global experience that players will leave with ACIVBF we’re more talking about 50-50.

“The Seamless, systemic open-world system (Horizon System) packed full of sea and underwater activities will represent a big part of the game.”

According to Ubisoft, at any point you’ll be able to take out a spyglass, scan the horizon and be given 2-3 dynamically generated naval activities, from robbing a merchant convoy, to whale hunting or pirate rescue.

As promising as it all sounds, it’s a very different idea of an Assassin’s Creed game. Ubisoft reassure that the series’ staples will also be present. “Free-running, social stealth and combat are still the key pillars of our ground experience but are also used (free-running and combat) in the boarding sequences of ships.”

Are you looking forward to high-seas hijinks, or are you more of a landlubber, worried about the new game’s nautical shift?

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:rofl:

Danish TV station discovers the hard way that Assassin’s Creed isn’t real

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Joining the distinguished annals of TV-stations-that-have-mistaken-videogames-with-reality is Denmark’s TV2. The station last week used an image from Assassin’s Creed during a report about Syria, which is both a testament to Ubisoft’s graphical prowess and also… well, pretty unfortunate for TV2. The station’s Head of News Jacob Nybroe has since issued an apology for the mistake, admitting that it’s “a reminder to us all of the importance of verifying the sources of pictures.” Indeed.

This isn’t the first time a TV station has mistaken a videogame with reality: last year Britain’s ITV used footage from Arma 2 in a documentary about Libyan dictator Muammar Gaddafi, and the BBC once confused the Halo logo for the United Nations emblem.

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Assassin's creed origins is one of the best AC I've ever played.  The gameplay is really cool and it's a HUGE improvement compared to previous titles. The scenario is good, but not as good as AC2 (which is the best IMO).

 

Ancient Egypt is wonderful and they picked the right time in its history.

 

 

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